News & features
Games to get excited about, part 2
myTELUS editor Blaine Kyllo was in Santa Monica, Cali., covering the E3 Media & Business Summit from Tuesday, July 9 through Friday, July 13. His news posts from the show are below, and you can also check out exclusive photos of the action in Santa Monica in this online album.
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Saturday, July 14, 9:00 a.m. Friday was the last day of E3 2007, but it was a full day for me. I started off visiting Eidos, where I had full demonstration of a new massively multiplayer online game based on Robert E. Howard's Conan the Barbarian. Titled Age of Conan, the PC version of this rich game is coming for the end of October. An Xbox 360 version will follow in 2008. I also had a chance to check out Kane & Lynch: Dead Men, which was inspired by crime dramas such as Dog Day Afternoon and Heat, in which two anti-heroes try to get themselves out of another mess. Ubisoft has some great games coming out in the next while, the best of which is Assassin's Creed, which is a beautiful game set in what we now call the Middle East during the Third Crusade, in the year 1191. The demonstration I witnessed showed a historically-accurate Jerusalem, and the environments created by the Montreal development studio are simply breathtaking. With a unique movement and combat system, this game could change the way some action adventure titles are built in the future. I also took a look at Naruto: Rise of the Ninja, developed for the Xbox 360. Based on the biggest thing in Japanese anime in some time, this smooth, cell-shaded animated game combines platform-type gameplay with 3D fighting gameplay, all set in an open, sandbox environment. Sierra, a division of Vivendi Games, picked up the rights to Timeshift, which was going to be coming from Atari. Senior producer and creative Kyle Peschel walked me through his reinvention of first-person shooting games, in which you have complete control over time. The attention to detail in this game is amazing, and it comes with a deep and robust story. Also from Sierra are a sequel to The Legend of Spyro and an expansion pack to the exhilarating F.E.A.R. I also checked out the Battlestar Galactica game being created by Sierra Online. It makes you a pilot and lets you play through the first three seasons of the television show. It is coming to Xbox LIVE Arcade and PC for download this fall. Two of Midway's biggest titles for the fall are BlackSite: Area 51 and Stranglehold. BlackSite is an action shooter in which you play as a combat veteran in Iraq who encounters an alien and is ordered to keep it to himself. Years later, you're deployed to Nevada, where alien life forms are wreaking havoc. Susan O'Connor, who was a writer on Gears of War, is also writing BlackSite. That's a good sign. Stranglehold is a project being developed in collaboration with Hong Kong filmmaker John Woo, and starring Chow Yun-Fat as Inspector Yuen - Tequila - who was immortalized in the 1992 film Hard Boiled. It's an extreme and hyper-real game that has the spirit of Woo's cop films. The PS3 version of the game will ship with the Hard Boiled film on the Blu-ray Disc. Warner Bros. Interactive are reinventing their Looney Tunes franchise for themselves (in the past, they had licensed their characters to other developers, with mediocre results). The first two games, Acme Arsenal for the PS2, Wii and Xbox 360 and Duck Amuck for the DS, are both cute, clever games that really embody the spirit of the classic cartoons. They're going to be fun. THQ were showing off a number of new titles, including a Conan game of their own, a Wii version of the Destroy All Humans! game called Big Willy Unleashed, a sequel to the Cars video game (that was itself based on the animated film), and a clever puzzle game called De Blob, for Wii and DS, in which you paint a world that's been drained of colour. They were also showing off Darksides: Wrath of War, which won't be on shelves until fall 2008, but already looks great. You play War, of the Four Horsemen of the Apocalypse, and after the destruction of Earth, you are betrayed, and left to survive on the husk of the Earth, while angels and demons fight over what will happen next. It's a great concept. But the game of the show for me, and for many other media and video game biz folks, was Bethesda Softworks' Fallout 3. The images here are screen shots from the E3 demonstration. Fans of the earlier Fallout games may not approve of how executive producer Todd Howard and his team have decided to reinvent the franchise, but they cannot deny that what Howard and crew have come up with is breathtaking. From the production design to the attention to detail to the complexity of the story and the world in which it is set, Fallout 3 promises to be the kind of game that will have gamers calling in sick because they've been up all night playing. The game maintains the post-apocalyptic theme established by the earlier titles, and starts with your birth in Vault 101, at which point you create your character. The game will flash forward through your life, and really starts when you've reached early adulthood. It's being told in first-person, but you have the option of switching to an over-the-shoulder third-person perspective if you choose. "You're born in Vault 101. You'll die in Vault 101," says Ron Perlman, in the narration that precedes the game. You do escape the vault and into the distressed and degenerated world above, but it won't be easy. p> That's it for me for this year's E3. We've heard rumours that the E3 powers-that-be may decide to alter the format or venue for next year. Time will tell. Thanks for listening. |
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Friday, July 13, 11:00 a.m. Microsoft has taken over an entire hotel here in Santa Monica. It's a very stylish thing for the stylish company to do. The Viceroy, on Ocean, is one of those stately old hotels that has undergone a boutique transormation. It almost seems as though the refurbishment was done at the bequest of Microsoft, so at home does the Xbox team seem here. I was here yesterday to talk with Ryan Bidan from Xbox Canada and to see a demonstration of Bioware's upcoming Mass Effect game (which is so going to kick ass), but today I was back at the Viceroy to get a more complete look at Halo 3. The video game, which is scheduled for a September 25 release, is perhaps the most eagerly anticipated game of the year (although there are many developers and publishers who would contest that). I was underwhelmed by the multiplayer beta that was made available earlier in the summer, but that's in part because I've never had much fun getting killed so quickly and so often. I prefer my shooting and action video games to have some story to them, which is one reason I am such a Halo geek. The demonstration I sat in on played the first part of the introductory level to Halo 3, minus the opening cinematics, because Bungie doesn't want the story leaking out. In that first mission, Sierra 117, you - playing as Master Chief - is with a group of marines, moving through a forest, battling the Covenant forces. The first thing I noticed was the dialogue chatter from the other marines, which is a nice addition given that so much of the first two games were so solitary. But I noticed that there was too much chatter, which distracted from the eerie atmosphere soundtrack that I liked so much in the first two games. The second thing I noticed was that the Arbiter appeared to be a character fighting on the side of Master Chief. The Arbiter, a Covenant warrior, became a playable character in Halo 2. It was a brilliant stroke, forcing gamers to play as the enemy, and gave the entire story a moral gray that seemed fitting, given the epic, operatic tale being told. I've been wondering how the Arbiter might be used in Halo 3, and it appears that he joins the Master Chief in the final game. In fact, it may be that the co-operative play, which Halo has had since the beginning, allows two players to play as Master Chief and the Arbiter together. It may even be that playing the solo campaign mode, you can switch back and forth between Master Chief and the Arbiter. This is all speculation on my part, because Microsoft and Bungie representatives were mum when I asked. The very talent that Bungie has shown for storytelling is enough for me to be excited in anticipation of the final chapter of the Master Chief's tale. Maybe I should book some holiday time near the end of September. |
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Friday, July 13, 8:00 a.m. Have I mentioned how nice it is to be in Santa Monica, and not the cement fields of downtown L.A.? |
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Thursday, July 12, 7:00 p.m. On Wednesday afternoon and Thursday, the focus of my exposure here at E3 shifted from hardware and the 'Big 3' to the video game developers and publishers. Konami thrilled with their announcement of Metal Gear Solid 4 (for the PS3) that creator Hideo Kojima says will be the definitive end to the franchise. Also pending from Konami are new versions of their popular Dance Dance Revolution games for all platforms. They also screened a trailer for Silent Hill V, which was suitably creepy and looks to bring the horror franchise into the high-definition world. Today, I started off at Electronic Arts, where I was shown the revamped Need for Speed Pro Street game from Vancouver's EA Black Box studio. Producer Mike Mann said that they "wanted to make it faster and more violent". Army of Two comes from EA's new Montreal studio, and is an aggressive shooter that truly invokes co-operative gameplay. You cannot succeed in the game without your partner; if you don't have any friends, the computer AI will help you out. But the most exciting games - as far as I'm concerned - coming from EA are two that I mentioned last night: EA Playground, from EA's Burnaby campus, and Boogie, from Montreal, both of which were created for the Nintendo Wii. EA Playground is "for kids and the kid in all of us," explained EA's David Tinson. He gets the award for best soundbite of the show, by the way. 2K Games were showing of Civilization: Revolution, the first true version of the strategy game for consoles, which provides all of the fun of the PC game, with simplified controls. More fun, less frustration. Bioshock, also from 2K Games, is a frantic, frenetic, futuristic thriller in which you need to put a stop to the diabolical plans of a megalomaniacal rich genius. It's a first-person action game with whacked-out weapons, the walking dead and psychokinetic powers. Sony was showing off lots today, including the online-only Warhawk, which has morphed into a massive battle game and Uncharted: Drake's Fortune, which has the spirit of Indiana Jones with a little bit of Apocalypse Now thrown in. Two games for their PlayStation Network download service caught my eye: Pain, in which your objective is to cause as much physical harm to yourself and the environment as possible, and Everyday Shooter, a collection of levels inspired by various shooter games, accompanied by a ripping guitar rock soundtrack. Little Big Planet is also reason to be excited about your PS3. Just Google it. Microsoft has two big reasons to be excited this fall: Halo 3 and Mass Effect. The first will wrap up the story of Master Chief, and stands to become the biggest selling video game of all time. The second, developed by Edmonton's BioWare, is perhaps the deepest, richest role-playing game ever created. You'll be in command of a starship, and every action you take, every decision you make will affect the story you play. More reasons that you should start saving your pennies so you can buy games this fall:
On Friday, I start meetings with video game publishers at 9:00 a.m., and do not stop until 5:00 p.m. I don't even have room in my schedule for a bathroom break. But I'll file a final report after it's done, to let you know what I see tomorrow. There are even more reasons to get excited. |
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Thursday, July 12, 4:00 p.m. As you can tell by the pictures here, attending a trade show in Santa Monica is far more pleasant than hanging out in a convention centre. Overall, the 'new' E3 has been good. Cutting the crowd from 60,000 to about 3,000 means I'm able to move around like I couldn't at previous events. Getting from one hotel room to another in time to meet my back-to-back appointments has been tricky at times, and I've been a few minutes late regularly. But I lucked out in that most of my meetings ended up being clustered in one location or another. Subconsciously I must have known something when I booked my schedule. I haven't actually made it down to the beach; there's been too much going on, too many things to see. p> Maybe it's enough to have seen the beach from a distance. Maybe not. Oh, I should mention one other thing. If you are visiting Santa Monica for any reason at all, don't jaywalk. Just don't do it./p> Trust me. |
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Thursday, July 12, 1:00 p.m. Now that the big console manufacturers have had their moments, it's time to find out what the game developers are up to. On Wednesday afternoon, I crammed into a hotel ballroom with other media from around the world, for the press conferences for a few of the major video game publishers. Electronic Arts led off with a presentation by Kathy Vrabeck, a veteran of the industry who was recently hired to head the new EA Casual Entertainment division. Her division wants to "bring interactive entertainment truly to the masses," which is a sentiment that's been echoed by everyone here at E3. EA has an interesting year ahead of them, as they have committed to getting off the sequel bandwagon by creating new gaming experiences and new franchises. In the biz these are called IP, for intellectual property. In particular, EA has a couple of Wii titles that I'm very intrigued with: Boogie, a singing and dancing game with the Wii remote and nunchuk translating your body's grooving into on-screen action, and EA Playground, with the charm of Wii Sports and the attitude of Bratz, in which schoolyard games have been mashed up and reinvented for the fun of it. Said Vrabeck of the EA Casual mandate: "Easy, quick to the fun and incredibly addicting." More on EA's offerings later today after I have some meetings with them. By far the best briefing of yesterday, though, was Activision, who had the foresight to enlist comedian Jamie Kennedy to host their press conference. Although he came across as having had a few too many Red Bull and vodkas with lunch, he was funny and had an ease with the stage he was on that contrasted sharply with the many vice presidents of marketing that had been reading press releases from the podium. Kennedy interviewed the developers of Activision's games on stage in a talk-show format, even bringing out special guests Tony Hawk (Tony Hawk Proving Ground) and Slash (Guitar Hero III), from Velvet Revolver and Guns n' Roses. Activision, like Microsoft, know the benefit of celebrity. |
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Wednesday, July 11, 7:00 p.m. Sony is behind the 8-ball. Which is why they announced, late last week, a $100 price cut to the 60GB version of the hardware. It's an
attempt to jump start sales that have been, frankly, lagging. Unfortunately, their press briefing, held at Sony Pictures Studios in Culver City, only served to establish -
for me anyway - how lackluster things are. Jack Tretton, president of Sony Computer Entertainment America,
hosted the event. While Tretton may be a fine executive, he's not much of a presenter, and he stumbled his
way through the press conference. In previous years, the effusive Kaz Hirai had hosted the PlayStation briefings, but his promotion, to
president and COO of Sony Computer Entertainment, meant that Hirai felt he needed to step back from the
event. Too bad, because Hirai had a talent for getting audiences excited with the sheer force of his
personality. Hirai did put in an appearance, to unveil a new PlayStation Portable. Lighter and slimmer, with a longer
battery life, the new PSP will be available in piano black and ice silver. A special edition Star Wars Battlefront
edition, white with a stencil of Darth Vader's helmet on it, was presented by none other than Chewbacca. Phil Harrison, president of Sony's Worldwide Studios, was also on hand to show off some of the
company's upcoming titles. Notable are Killzone 2, Little Big Planet, Echochrome and Pain. Sony claims they'll have 140 titles for the PlayStation 3 available by the end of the year. They need them.
A price cut is not enough to get people purchasing the units. Now it really is all about the games. |
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Tuesday, July 10, 11:30 p.m. I shouldn't have been surprised that Santa Monica High School has a 1,000 seat outdoor amphitheatre. Nor should I have been surprised that the hipsters at Microsoft Xbox would have selected the location as a venue for their 2007 E3 press briefing. Twilight was just upon us as the people crowded in to the auditorium, and as the dark descended, the entire crowd was bathed in the eerie green light that is the trademark Xbox colour. Last week, Microsoft formally acknowledged that the failure rate of their Xbox 360 console was unreasonably high. More than a third of 360s have been stricken with the "red circle of death" since the gaming hardware was launched in November 2005. To quell the furor, Microsoft's Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft, announced an extension of the Xbox 360 warranty to three years. The move is likely to cost Microsoft more than $1 billion USD. Obviously, Microsoft wanted to get that bad news out of the way before this week, so they could focus on the positives and not spend this week being grilled about hardware issues. So what did they have in store? Nothing too dramatic, I'm afraid. "Xbox 360 is driving the [video game] industry," said Moore, onstage at the E3 briefing. "And this holiday we're shifting into high gear." There certainly are a host of excellent games coming to the platform this fall, from Ubisoft's Assassin's Creed to Bioware's Mass Effect, from Rock Band to Viva Pinata: Party Animals. But the big story for Microsoft's gaming division and the Xbox 360 this fall is the September 25 release of Halo 3. Despite the building hype around the game, there wasn't much of it on show in this press conference. The press conference opened with a live rendition of the Halo theme music played by Corporeal, a group of five Halo fans from Illinois that Microsoft discovered online, and closed with a new trailer promoting the game. Aside from that, there wasn't much Halo surprise. Moore revealed that there will be a special Halo edition Xbox 360 console released in September, but that announcement got little attention from the crowd. Shane Kim, corporate vice president and head of Microsoft Game Studios revealed that the game Peter Jackson is developing for Xbox 360 is set in the Halo universe, but that was announced some time ago. The only truly interesting Halo moment was a screening of a short, artsy, live-action Halo film by Neill Blomkamp, who was Jackson's choice to direct the Halo film, which is in limbo since Universal and Fox, who were to co-finance the film, pulled out. It was a thinly-veiled attempt to show what Blomkamp can (or can't) do with the subject matter, right in the backyard of the Hollywood studios that effectively pulled the plug on the movie. You can get Microsoft's take on their press conference over here. More from me tomorrow after the Nintendo and Sony press briefings. |
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Monday, July 9, 9:30 a.m. The traditional, annual Electronic Entertainment Expo has been replaced by the new E3 Media & Business Summit. What that means is that instead of 50,000 gaming fanatics running around downtown Los Angeles in May, 3,000 video game journalists will be swaggering down the Santa Monica boardwalk in July. And I get to be one of them. Since I'm such a sharing guy, I'll be sharing my E3 2007 experience with you here at the myTELUS Games vertical. I'll be attending the press briefings staged by Microsoft, Nintendo and Sony, and have meetings with the major video game publishers from around the world. What I discover I will pass along to you. While the average fan won't be able to get in on the action this year, you will be able to get a sense of what Microsoft Xbox is up to in California, though, courtesy of Xbox LIVE. Starting on July 10, you can access E3: Bringing it Home, which offers downloads of Microsoft content from the show, including trailers, gamer pictures, and demos from upcoming games such as Assassin's Creed, BioShock, Guitar Hero III, and Lost Odyssey. They'll also be providing access to video updates directly from the show. If you're kicking around online, you can also visit E3 Insider, produced by GameTrailers. They'll have all game trailers released at the show in addition to interviews with "top industry players". But for a real insider's peek at the E3 action, stay tuned to this blog for regular updates on what the video game developers and publishers have planned for you in the next year. You'll also be able to check out exclusive photos of the action in Santa Monica in this online album. I'll be updating it regularly starting with the Xbox press briefing on Tuesday, July 10. This story does not necessarily represent the views or opinions of TELUS. Views expressed are those of the individual writer. |
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